Book Choices for February

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Which one would you like to read?

  • Enders Game by Orson Scott Card

    Votes: 1 11.1%
  • Nice Girls Don't Have Fangs by Molly Harper

    Votes: 6 66.7%
  • Wild Ride - by Jennifer Crusie & Bob Mayer

    Votes: 2 22.2%

  • Total voters
    9

KanoasDestiny

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My volunteer for this month has picked the following books to be put to the vote.

Jill, I assume that you meant to list the first book in the Nice Girl's Series? You gave it's description, but with the title of the fourth book. I changed the title, to fit the description. If you did in fact mean the fourth book, please let me know so that I can change it.
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Enders Game by Orson Scott Card - In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the beggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Nice Girls Don't Have Fangs by Molly Harper - Maybe it was the Shenanigans gift certificate that put her over the edge. When children's librarian and self-professed nice girl Jane Jameson is fired by her beastly boss and handed $25 in potato skins instead of a severance check, she goes on a bender that's sure to become Half Moon Hollow legend. On her way home, she's mistaken for a deer, shot, and left for dead. And thanks to the mysterious stranger she met while chugging neon-colored cocktails, she wakes up with a decidedly unladylike thirst for blood. Jane is now the latest recipient of a gift basket from the Newly Undead Welcoming Committee, and her life-after-lifestyle is taking some getting used to. Her recently deceased favorite aunt is now her ghostly roommate. She has to fake breathing and endure daytime hours to avoid coming out of the coffin to her family. She's forced to forgo her favorite down-home Southern cooking for bags of O negative. Her relationship with her sexy, mercurial vampire sire keeps running hot and cold. And if all that wasn't enough, it looks like someone in Half Moon Hollow is trying to frame her for a series of vampire murders. What's a nice undead girl to do?

Wild Ride by Jennifer Crusie & Bob Mayer - Mary Alice Brannigan doesn’t believe in the supernatural. Nor does she expect to find that Dreamland, the decaying amusement park she’s been hired to restore, is a prison for the five Untouchables, the most powerful demons in the history of the world. Plus, there’s a guy she’s falling hard for, and there’s something about him that’s not quite right. But rocky romances and demented demons aren’t the only problems in Dreamland: Mab’s also coping with a crooked politician, a supernatural raven, a secret government agency, an inexperienced sorceress, an unsettling inheritance, and some mind-boggling revelations from her past. As her personal demons wreck her newfound relationship and real demons wreck the park, Mab faces down immortal evil and discovers what everybody who’s ever been to an amusement park knows: The end of the ride is always the wildest.
 

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